Presentations
- Integrating Clinical Assessment and Quality of Movement Tracking into Games and Homes: A Validation Study. 2024 World Congress International Conference on Virtual Rehabilitation. Amsterdam, Netherlands. Oral Presentation. Presenter(s): E Biddiss.
- Virtual Reality for Upper Limb Rehabilitation. 2024 Technological Advancements in the Management of Cerebral Palsy. Chicago, United States of America. Presenter(s): E Biddiss, L Marriott, YP Chen.
- Designing and Testing a New Feedback-based Therapy Exercise Game Using Design Thinking. 2024 World Congress International Conference on Virtual Rehabilitation. Amsterdam, Netherlands. Presenter(s): M Petrevska.
- Extracting, characterizing, and assessing reaching performance in children with cerebral palsy using data collected from Bootle Blast. 2024 International Conference on Aging, Innovation & Rehabilitation. Toronto, Canada. Presenter(s): S Asady.
- Context-Driven Evaluation and Iterative Development of Bootle Blast. 2024 Bloorview Research Institute Symposium. Toronto, Canada. Poster Presentation. Presenter(s): S Sert.
- Context-Driven and Iterative Development of Bootle Blast: Feasibility in Older Adults with Dementia. 2024 AGE-WELL EPIC Conference: Healthy Lifestyles & Wellness. Virtual platform. Presenter(s): S Sert and E Dove.
- Bridging opportunity gaps in pediatric rehabilitation, play and learning through low-cost technology. 2023 World Congress of the International Society of Virtual Rehabilitation, Montreal, Canada. Presenter(s): E Biddiss.
- Parents & Children Experiences Using a Mixed-Reality Video Game for Upper Limb, Home-Based Rehabilitation in Children with Hemiplegic Cerebral Palsy. 2021 Kids Brain Health Network. Toronto, Canada. Presenter(s): D Chan-Viquez.
- Parents & Children Experiences Using a Mixed-Reality Video Game for Upper Limb, Home-Based Rehabilitation in Children with Hemiplegic Cerebral Palsy. 2021 Rehab Week, International Society of Virtual Rehabilitation. Toronto, Canada. Presenter(s): D Chan-Viquez.
- Video gaming for home-based rehabilitation: feasibility for children with hemiplegic cerebral palsy living in Costa Rica. 2021 American Academy for Cerebral Palsy and Developmental Medicine. United States of America. Presenter(s): D Chan-Viquez.
- Symposia Spotlight: Translating Neurorehabilitation Technology Advancements into Clinical Practice: Hype or Hope. 2019 American Congress of Rehabilitation Medicine (ACRM) 96th Annual Conference. Chicago, United States of America. Presenter(s): E Biddiss. Co-Panelist(s): A McCormick, A Scheinberg, E Rocon, H Alazem, A McEwan, D Gaebler-Spira.
Publications
- Petrevska M, Wright FB, Sert S, and Biddiss E. (2025) Development and Evaluation of an Interactive Home Therapy Technology for Children with Neuromotor Disorders: Exemplification of a Design Thinking Approach. Disability and Rehabilitation. https://doi.org/10.1080/09638288.2025.2462770
- Chan-Víquez D, Fernández-Huertas H, Montserrat-Gonzalez C, Khan A, Fehling D, Munce S, Wright FV and Biddiss E. Feasibility of a home-based home videogaming intervention with a family-centered approach for children with cerebral palsy: a randomized multiple baseline single-case experimental design. J NeuroEngineering Rehabil. 2024 Sept; 21: 151. https://Doi.org/10.1186/s12984-024-01446-2
- Petrevska M, Ryan JL, Sert S, Munce S, Wright FV and Biddiss E. Using Interactive Computer Play in Physical Therapy and Occupational Therapy Clinical Practice: An Explanatory Sequential Mixed Methods Study. Front. Med. Technol. 2024 Sept 20; 6:1381165. https://doi.org/10.3389/fmedt.2024.1381165
- Chan-Víquez, D, Fernández-Huertas H, Chacón-Vargas F, Montserrat-Gonzalez C, Fehlings D, Munce S, Wright V, Biddiss E. Family Expectations and Demand for Home-Based Videogaming Therapy in Children with Cerebral Palsy in Costa Rica: A Mixed Methods Study. Disabil Rehabil. 2024 Jun 30:1-12. https://doi.org/10.1080/09638288.2024.2362952 PMID: 38946018
- Petrevska M, Wright FV, Khan A, Munce S, Fehlings D, Biddiss E. Evaluating the impact of movement tracking feedback on engagement with home exercise programs of children with cerebral palsy using a new therapy app: a protocol for a mixed-methods single-case experimental design with alternating treatments. BMJ Open. 2024 Mar 18;14(3):e082761. https://Doi.org/10.1136/bmjopen-2023-082761
- Matthew SP, Dawe J, Musselman KE, Petrevska M, Zariffa J, Andrysek J, Biddiss EA. Measuring Functional Hand Use in Children with Unilateral Cerebral Palsy using Accelerometers and Machine Learning. Developmental Medicine & Child Neurology. 2024 Mar 2. https://Doi.org/10.1111/dmcn.15895 PMID: 38429991
- Chan-Víquez D, Khan A, Munce S, Fehlings D, Wright FV and Biddiss E. Understanding a videogame home intervention for children with hemiplegia: a mixed methods multi-case study. Front. Med. Technol. 2023, July 15; 5:1217797. https://doi.org/10.3389/fmedt.2023.1217797
- Hernandez H, Poitras I, Fay L, Khan A, Roy JS, Biddiss E. A gaming system with haptic feedback to improve upper extremity function: A prospective case series. Technology and Disability. 2021 Jun;1-12. https://Doi.org/10.3233/TAD-200319
- E Biddiss, D Chan-Viquez, ST Cheung, G King. Engaging children with cerebral palsy in interactive computer play-based motor therapies: theoretical perspectives. Disability and Rehabilitation. 2021 Jan;43(1):133-147. https://doi.org/10.1080/09638288.2019.1613681
- Macintosh A, Vignais N, Desailly E, Biddiss E, Vigneron V. A classification and calibration procedure for gesture specific home-based therapy exercise in young people with cerebral palsy. IEEE Transactions on Neural Systems and Rehabilitation Engineering 2021;29: 144-155. https://Doi.org/10.1109/TNSRE.2020.3038370
- A MacIntosh*, E Desailly, N Vignais, V Virgneron, E Biddiss. A biofeedback-enhanced therapeutic exercise video game intervention for young people with cerebral palsy: a randomized single-case experimental design feasibility study. PLOS One. 2020 Jun; 15(6):e0234767 https://doi.org/10.1371/journal.pone.0234767
- A MacIntosh*, N Vignais, V Vigneron, L Fay, A Musielak, E Desailly, E Biddiss. The design and evaluation of electromyography and inertial biofeedback in hand motor therapy gaming. Assistive Technology. 2020 Apr 17;1-9. https://doi.org/10.1080/10400435.2020.1744770
Reports
- (2024, March 26). Virtual Reality Therapies: Pediatric Rehabilitation through Video Games. Beyond Entertainment: The Transformative Power of Video Games (pp. 12–14). Entertainment Software Association of Canada. Retrieved from https://theesa.ca/wp-content/uploads/2024/03/BE-Report-2024_EN_opt.pdf
- Brown, A. (2023, June 13). Historic Expansion at Holland Bloorview Means State-Of-The-Art Research for Kids Rehabilitation. CityNews. Available at: https://toronto.citynews.ca/video/2023/06/13/historic-expansion-at-holland-bloorview-means-state-of-the-art-research-for-kids-rehabilitation/
- Lee, Jee-Yun. (2023, June 13). Game Changing Brain Treatments for Kids. Breakfast Television: CP24. Available at: https://www.cp24.com/videoclipId=2707222&jwsource=cl
- (2022 October 21). Game changer: How an interactive video game is helping kids with disabilities improve their motor skills. Canadian Institutes of Health Research. Available from: https://cihr-irsc.gc.ca/e/53155.html
- Chan, S. (2017 November 30). Games on Demand game jam takes requests from ill children. Venture Beat. Available from: https://venturebeat.com/2017/11/30/games-on-demand-game-jam-takes-request-from-ill-children/
- (2017, November 1). Digital Transformation Breaks Health Care Barriers. The Globe and Mail. Available from: https://www.theglobeandmail.com/partners/advtechnologysolutionsforsmb0217/digitaltransformation-breaks-health-care-barriers/article35905092/
- White, M. (2016, February 3). Video games: A new therapeutic frontier for cerebral palsy. The Globe and Mail. Available from: https://www.theglobeandmail.com/life/health-and-fitness/health/video-games-a-new-therapeutic-frontier-for-cerebral-palsy/article28532223/
- (2016, February 3). GameChanger: How video games are helping children with cerebral palsy. The Globe and Mail [online content]. Available from: https://youtu.be/JzN22NUbEss?t=89
- Anderson, N. (2018). Improving healthcare one tool at a time. Engineering Dimensions, 60-61. Professional Engineers Ontario. Available from: https://engineeringdimensions.peo.on.ca/index.php/2018/03/15/improving-healthcare-one-tool-at-a-time/
Infographics
See ‘Biofeedback Use in Active Video Games_supplemental B_infographic.pdf’
Videos
Bootle Blast trailer video: https://www.youtube.com/watch?v=jxvCxh7mudE
Bootle Boot Camp trailer video: https://www.youtube.com/watch?v=od4xeEfwPCA
