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Testing A Mixed Reality Video Game for Home-Based Practice of Arm-Hand Skills for Children with Cerebral Palsy - A Pilot Randomized Controlled Trial
This pilot randomized controlled trial (RCT) evaluates the feasibility and acceptability of Bootle Blast, a mixed-reality video game designed for home-based arm-hand therapy in children with cerebral palsy (CP). The 24-week study randomly assigns participants to either a 12-week intervention period with Bootle Blast or a waitlist control group, followed by crossover. Children will engage in 15-20 minutes of play, 3-4 days per week, while blinded assessors evaluate functional outcomes at baseline, midpoint, and study completion. The study will assess adherence, recruitment feasibility, and the role of a monitoring coach, informing future large-scale RCTs and potential clinical implementation.
Virtual Hand-Arm Assessments for Children with Cerebral Palsy: Helping Us to Achieve Equity in Rehabilitation Care and Research
This study evaluates the feasibility of remote hand/arm assessments for children with cerebral palsy (CP) by comparing the results of virtual assessments conducted at home with those performed in-clinic. Given the challenges families face in traveling for in-person care, hybrid care models—which combine virtual and in-person visits—may offer a more accessible and convenient solution. The study aims to determine which assessments can be reliably conducted via video calls versus those requiring in-person evaluation. By identifying effective remote assessment methods, this research seeks to reduce the burden on families while maintaining the quality of care for children with CP.
Testing a New Home-Based Therapy Exercise App with Children With Cerebral Palsy And Their Families
The Bootle Boot Camp study tests the feasibility of a home-based therapy exercise app designed for children with cerebral palsy (CP) and their families. The study explores how children, caregivers, and physiotherapists interact with the app over a six-week period by analyzing how movement tracking feedback impacts engagement, movement quality and families’ experiences, and how overall use of the app impacts lower limb function.
